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But it's a small oasis of pleasure in an otherwise dull gaming desert.
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How that slipped past LucasCensors, we don't know. It does score bonus points for including a 'Hunt The Ewok' game though. Making every level an atmosphere-breaking mess of random gunfire, laughably bad bot action and incongruous implementation of Star Wars themes and characters. blast door and there's no real ability to issue meaningful orders to anyone. Or you can just wade into any map at will, with a garrison of bots by your side and blow the living crap out of everything that opposes your choice of flag colour.Īll these single-player modes provide some basic fun at first, but it quickly pales when you realise the bots are as thick as a. The Galactic Conquest mode returns, k slightly revamped, offering a simplistic, A turn-based strategy overgame, broken up by actual shooty-blast missions. It charts the path of the Republic's manipulation at the hands of Captain Craggyface (or the Emperor as he prefers to be called), the slaughter of the Jedi - actually quite a fun level that one, storming the Jedi temple on Coruscant and shooting anyone with a glo-stick in the face - and the rise of the Empire. This time you get a campaign 'story' mode played from the perspective of a clone trooper, interspersed with clips from the film and FMV from modified in-game footage. Take a pinch of Battlefield2, dress it up with lightsabers and stormtroopers and then shoot your way through 20 minutes or so of vague interpretations of events in the movie.ĭeveloper Pandemic has made an attempt to boost the criminally pointless single-player, offline game from the first Battlefront. Basically, it's all well and good until you get a situation that has Darth Vader being 'killed' by a lowly rebel trooper with a pistol and then it ruins As in Luke, Vader, Yoda, Leia, Boba Fett, Ewan McGregor and that blue bird with the long head tentacles. Big Name Starsīattlefront II is pretty much everything we saw first time round, but with Episode III levels and some space bits. Justice? Not a factor in the games business, matey. Bland, devoid of character, asinine gameplay mechanics, clumsy implementation and, at the time of writing, number one in the charts with a bullet. Even those that look quite good at first very rapidly outstay their welcome once the novelty wears off.
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KOTOR aside, and maybe Republic Commando, there hasn't been a good Star Wars game since Dark Forces. Which wouldn't be so bad if the games were actually deserving of their successes. People buy Star Wars toothbrushes for god's sake. Actually, that's the power of marketing, hype and a licence that guarantees cash rewards for anyone lucky enough to wield it Honestly.
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